This is part three in a series where I am walking through my dungeon process in detail.
Last time, I wrote some Background and Rumours for my dungeon, "Slime Baroness and the Lady of Unterbranch Keep." This post is about the layout and maps. Check out the other posts in this series here.
I believe that high-quality layout can improve a dungeon immensely. Many RPG products are more like a textbook than a novel. The information is in the text, but the layout serves to move that information from the text to the referee's brain.
I gathered a list of well-laid-out dungeons for inspiration (i.e. steal and copy). Some were solicited opinions from the OSR Discord, and all are real OSR/NSR darlings.
I am not a layout and graphic design expert, so this 'analysis' is really just me summarizing my opinion about what I like and don't like about the layout decisions made in these dungeons.
Dungeon Layout Analyses
Gavin Norman made a name for himself in the OSR through his skilled re-formatting of BX D&D into the beloved Old School Essentials (OSE). His adventures are also well-liked. I have never played them but I've read reviews and session reports which make them seem very fun. However, I am interested in the layout, not content.
It seems like most Nectrotic Gnome dungeons follow the same layout style, so I focused on the Incandescent Grottoes. All of the examples below are clipped from the free sample pages on DriveThruRPG.
 |
| Tables at the beginning of The Incandescent Grottoes |
Near the beginning are a few tables: Rumours, Treasure, Encounter Table. They take up a full page each for easy reading, and employ colour. Big bolded titles at the top of each page make it easy to find what you're looking for by quickly flipping pages or scrolling through a PDF. The body text is much smaller than the titles, but still easy to read.
There are a few heading styles with a legible hierarchy: the big bolded ones at the top of the page, followed by the purple "Level 1" style, then the bolded version of the body text as headers for the table columns. A strong font hierarchy is a valuable asset in a dungeon product. We can also see beautiful art filling the gaps left blank, and the colour-shape page number markers. This is a great start.
 |
| Room Key of the Incandescent Grottoes |
Now the key. Here we see something clever: an inset map showing the rooms described on this particular spread. I really like this technique. It makes it possible to run everything from the book without flipping back and forth, and without printing a separate copy of the map. You can see the other reachable rooms, so when the players exit a room you know where they're going.