Start of a Series
Introduction
I have been reflecting on the lessons learned from designing and running that dungeon, and applying them to new projects. I made some one-pagers for my setting Penrod. I have also been very slowly outlining my eponymous megadungeon, The Lapidary City (post impending).
Full Dungeon Process
And now I am working on a new project, which I will present in this multi-part series. Each post will deal with a step in my process. I am also using this as a way to think about the process itself: how should I make a map, what is the best way to write the key, what comes first—general or specific? Part of what I hope to accomplish is standardizing some of the things I do, making it easier for myself to write large dungeons. Goals for the finished product include:
- High-quality layout
- Original maps (of sufficient quality; I am no Dyson Logos)
- Unique and evocative writing and content
- Concision
- Build on the successes of my previous work
- Learn from the shortcomings of my previous work
This first post is about Theme. Dungeons, for me, are easier and more fun to write if I have a strong theme to work from. This theme can be complex and multi-layered, and also simple. For example, The Cherry Crypts were themed with druidic crypts, mad wizard leftovers, and the ice age. Definitely some disparate elements, but it provided me with touchstones as I wrote out the details. Not every single room and monster has to fit the theme; it just provides structure.
Check out the other posts in this series here.
Slime Baroness and the Lady of Unterbranch Keep
Encounter with a black pudding (Pixie Bledshaw, The Thieves of Fortress Badabaskor, Judges Guild, 1978) |
Theme
Art by Florent Lebrun: https://www.artstation.com/florentlebrun |
- Ghosts
- Goblins
- Slime
- Skeletons
- Slime skulls
- Slime growing in the dungeon and making things come alive
- Trapped tombs with treasure
- Puzzle tombs
- A hundred skeletons with 1hp
- Ghost haunting
- Vampire haunting
- Haunted suits of armor
- Dark spirit trapped somewhere and it wants to get out so it's throwing a temper tantrum
- Dusty clothes, cobweb dining dishes, vampire eels living in the privy, giant Spider in the kitchen, huge rats in the larder, etc.
- Water is dripping from somewhere to down below, allowing slime to grow
- Locked cells with prisoner skeletons
"Whenever I start a new RPG project, once I’m done sketching out the big picture stuff I make myself a d666 table to use for inspiration for when I get down to writing up actual content."
Unterbranch Keep Theme Tables | |
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1. Ghost 2. Goblin 3. Slime 4. Skeleton 5. Brigand 6. Animated Armour 7. Animated Object 8. Cursed Object 9. Trapped Dark Spirit 10. Feral Animal 11. Overgrown Plant 12. Suffocating Rug 13. Green Stone 14. Vaulted Ceiling 15. Prison Cell 16. Black Knife 17. Sorcery 18. A Great Warrior 19. Empty Room 20. Creature |
1. Repeat Something 2. Repeat Something 3. Repeat Something 4. Haunted Environs 5. Decrepit Nobility 6. Nighttime 7. Trapped/Imprisoned 8. Anger 9. Murder and Blood 10. Spirit Lashing Out 11. Black Sorcery 12. Revenge 13. Useful Tool 14. Lore 15. Bulky Treasure 16. Puzzle 17. Trap 18. Dusty Clothes 19. Altar 20. Tapestry |
Fantastic list of challenges. Happy to find this blog via carnival!
ReplyDeleteHey thanks! I appreciate your time to read my stuff.
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