Start of a Series
This is Part One of a six-part series documenting my full dungeon-writing process. The dungeon is called
Slime Baroness and the Lady of Unterbranch Keep. You can check out
all six parts on this page here, and keep reading for the first post: Theme!
Introduction
Lately, I have been dungeon-obsessed. I spent a few months working on
the Cherry Crypts, the largest dungeon I've made since probably high school. I ran my group through the majority of the rooms in four sessions (
and had lots of fun).
I have been reflecting on the lessons learned from designing and running that dungeon, and applying them to new projects. I made some one-pagers for my setting Penrod. I have also been very slowly outlining my eponymous megadungeon, The Lapidary City (post impending).
Full Dungeon Process
And now I am working on a new project, which I will present in this multi-part series. Each post will deal with a step in my process. I am also using this as a way to think about the process itself: how should I make a map, what is the best way to write the key, what comes first—general or specific? Part of what I hope to accomplish is standardizing some of the things I do, making it easier for myself to write large dungeons. Goals for the finished product include:
- High-quality layout
- Original maps (of sufficient quality; I am no Dyson Logos)
- Unique and evocative writing and content
- Concision
- Build on the successes of my previous work
- Learn from the shortcomings of my previous work
This first post is about Theme. Dungeons, for me, are easier and more fun to write if I have a strong theme to work from. This theme can be complex and multi-layered, and also simple. For example, The Cherry Crypts were themed with druidic crypts, mad wizard leftovers, and the ice age. Definitely some disparate elements, but it provided me with touchstones as I wrote out the details. Not every single room and monster has to fit the theme; it just provides structure.
Check out the other posts in this series here.
Slime Baroness and the Lady of Unterbranch Keep
Unterbranch Keep sits atop a rocky promontory overlooking a backwater village and valley. It is common knowledge that the Keep has been abandoned and deeply haunted by slime and spirits for 33 years, ever since the Lady Unterbranch went missing. At the last new moon, some brigands thundered into the valley, brigandized the innocent country folk, and retreated up to Unterbranch Keep; they have not been seen since.
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Encounter with a black pudding (Pixie Bledshaw, The Thieves of Fortress Badabaskor, Judges Guild, 1978) |