Thursday, 29 December 2022

Hat Goblin & Beastling Head Generator

We all love goblins. From Tolkien's evil and industrial goblins to Pathfinder's toothy gremlins, we have decades of tropes to pull from for our RPGs. Functionally, they work great in a game due to their size, familiarity, flexibility, and power scaling. 

But I do find in my own games there is a problem with goblins: there's too many of them and they all look the same! 

How do you keep track of thirty identical green gobbos? Saying Goblin 1, Goblin 2, etc., is boring, real-time positionality (the one on the left) is confusing, and giving them individual names is too much work and also stupid. 

My solution is to give them coloured hats. All goblins wear hats, and any given group of goblins has no repeated colours. Easy peasy. 

Another method is to give them all a different animal head. When I do this I call them Beastlings instead of goblins, but the stats and mischief remain the same. 


Enjoy this goblin hat and beastling head generator. The generator is thanks to Slight Adjustments, and a lot of content is stolen from other blogs, including Goblin Punch and this Reddit post.



Play Report - Slime Baroness (Session Four, Final Session)

Many months ago I played my final session in my dungeon 'Slime Baroness and the Lady of Unterbranch Keep'. See my page here with the other play reports and the full series where I describe my process for writing this dungeon. This final report is long-delayed and much truncated, but I won't apologize. 

Extremely Brief Session Summary

  • We started in town with a visit from the Baron himself (Baron Martingy) who promised them a new lordship over the Keep if they cleared out all the monsters. 
  • I made three members of the Baron's retinue available as hirelings and they chose the priestess Bev Beetleman who had a healing prayer ability. 
  • I mostly forget what happened but they blasted straight down to the final rooms where they busted through the False Tomb into the Sorcerer's Capsule room.
  • They fought Lady Unterbranch and defeated her, winning the favour of the Slime Baroness. 

This was another fun, satisfying session. This particular group has been a bit sporadic and we wanted to play something else, so we made an effort to finish off this dungeon during this fourth session. I had lots of fun refereeing it, and I believe the ending was satisfying. However, they left a large part of the dungeon unexplored.

I think maybe I made this dungeon a bit too large. I'm still trying to find that sweet spot for a dungeon that can be fully (or mostly) cleared in just 2-3 sessions. This dungeon has about 60 rooms and they probably only visited half of them. 

Maybe next time I'll go for 30 rooms and see what happens.