This is my attempt at a Cleric-type class.
A Parson can fight, just like most classes in most GLOG hacks. The Parson has religious magic available to them. The Parson can be a powerhouse against undead, demons, or other unholy creatures. They fill a niche while still remaining generally skilled.
I didn't want to rely exclusively on the Magic Dice mechanic for the abilities. I love spells but for my Cleric-type I wanted the feeling of miracles and prayers to come through, rather than spells like a wizard casts. I wrote this class for the fantasy medieval-esque GLOG hack I'm working on, which is heavily derived from Moonhop/Into the Odd, so the mechanics are geared towards ItO-style combat. This class is also aligned for a heavily dungeon-based campaign. An ability like Purify can be very valuable when managing food/water resources are an integral part of the game. Same for the Light ability, which is basically a free torch every day. Those kinds of things can be important in the dungeon, but totally limp when you're in civilization or a high-fantasy adventure campaign.
A Parson worships the Lady of Light, or any other generic good-aligned deity. The Lady of Light loves life, light, family, nature, and appropriately-timed death. She is opposed to the Duke of Darkness, who loves darkness, solitude, machines, blood, and undeath. A Parson knows that the Lady of Light has many goals and desires, so no Parson feels obligated to follow some strict dogma set out by an organized church. Sure, some follow very clear scriptures and head out on adventures that explicitly further goals of their church. But many others have similar motivations as any adventurer—find treasure, get rich, seek glory. They just also like to think of their dungeon delves as bringing a little bit of light to the darkest places. And if they find a goblin cult worshipping the Duke of Darkness? Great! Time to squash some heretics.