Saturday 8 August 2020

d8 Original GLOG Spells for the Great Bear Rainforest

I'm working on combining my GLOG hack of Palace Run and my ongoing British Columbia-inspired fairy folk forest world of the Great Bear Rainforest. Here are eight new GLOG Spells I've come up with. I'm trying to avoid spells that are only useful in combat. I also am trying to avoid too many saving throws. There's also nothing I hate more than casting a cool spell, only to have the enemy Save and nothing happens. To avoid this, I try to at least make the effect automatic to begin with, and enemies Save on their turn to shake it off. 

I'm also planning on running spells like Knave or Mausritter, where a specific spell is trapped inside a specific item, which you must find as treasure or steal to acquire. To keep with the West Coast theme I'm making these items special carvings of black argillite, for which the Haida Nation is famous (they source the stone from a quarry on Graham Island in Haida Gwaii). So each of these spells would be trapped in a spell argillite carving—waiting to be uncovered by some crafty raven. 

Carving by Gary Olver.


SPELLS

1. Beak

R: 60’ | T: object, creature | D: instant

A sharp black beak conjures in the air and flies into the target, dealing [SUM] damage and neatly slicing whatever it hits (ropes, chains, clothing, etc).


2. Death Omen

R: self | T: self | D: instant

[DICE] impending deaths are known to the caster. Works best in calm situations. Omen probability goes a little wonky in the heat of battle; results may vary. 


3. Ignite

R: 50’ | T: object, creature | D: instant

Target creature or object takes [SUM] fire damage and catches on fire. SAVE to put out the fire. 


4. Moth Mass 

R: 50’ | T: open space | D: [DICE]x 10 minutes

You summon [DICE]x1d100 moths, which flutter violently around whatever you point at within range. The moths can devour inert soft organic material at the rate of 1 minute per pound, to a maximum of 1 pound per 10 moths. 


5. Riprap

R: 50’ | T: solid surface | D: [DICE] minutes

Summon a pile of medium-sized jagged boulders, up to [DICE]x 10 cubic feet. They fill the shape of their container (a pit, a corridor, etc.) 


6. Rotate

R: 100’ | T: object | D: permanent until dispelled

Rotate any object, even if implausible (e.g. a rooted tree). The maximum size of the object depends on how many [DICE] invested: 1=pinecone; 2=handbasket; 3=adult folk; 4=fir tree. 


7. Smoke Step

R: 100’ | T: self | D: instant

You teleport to any point within range that you can see, leaving behind a puff of wood smoke. For each [DICE] above 1 you invest, you can take another person with you. 


8. Weave

R: 50’ | T: plants or rope | D: [DICE]x 10 minutes

You weave nearby plant matter into a rope [DICE]x 20 feet long. The rope animates and you can command it to move up to [SUM]x 10 feet in any direction, including levitating in the air, tie itself into knots, pull itself taut, etc. If no plant matter is available you can animate an already existing rope, provided that it is made from natural materials. 

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