d8 Travellers to Meet Along a Forested Path
- A racoon ranger tracking an enormous buck deer. He believes the buck deer will lead him to a magical spring which will be able to heal his dying mother.
- Two beetle knights on a pilgrimage far from home—they bid you tell them tales of the Granite Sepulchre, where an ancient beetle hero is purportedly buried. They wear simple tabards and carry spears carved from the carapaces of their cousins.
- A raven magician carrying an eagle’s egg in a backpack woven from cedar bark. She says it will hatch the king of all eagles, and she is delivering it to her master to be used in a dark ritual.
- Two rat politicians and their rat servant. They act shifty and are clearly following the raven magician to destroy the golden eagle egg.
- A non-binary slug priest blessing other travellers. They wear well-crafted bark armour and carry a dogwood staff as a weapon and tool.
- A tall otter, dripping wet and joyously exiting a stream from which she just caught two hefty trout. She offers you the opportunity to join her for dinner. You’ll have to light your own fire if you want the trout cooked.
- A stern barred owl standing guard at a bridge over a gorge. He is collecting a toll to pay for bridge repairs at another bridge downstream which was ripped out by a storm. He won’t fight you.
- A nervous heron father and his young children. His wife went away to sell some fish at market and she hasn't returned yet.
d10 Landmarks
- Grand fir snag split in twain by lightning.
- Deep canyon with a roaring river.
- Open pond ringed by bountiful huckleberry bushes.
- Huge nurse log covered in licorice ferns.
- Cracked boulder in the centre of a stream.
- Covered bridge over a creek.
- Treetop owl nest of the owl wizard Menzies.
- Thin waterfall cascading into a clear pool with a lilac-coloured boulder-sized crystal half-submerged in the centre.
- Big-leaf maple alone in a clearing, covered in thick moss.
- Narrow gully perpetually shrouded in fog.
d6 Small Settlements
- Fifty Mile House. The last refuge along a well-used trail before it splits off into more wild country. Low wooden houses and a bustling daily market.
- Huckleberry Meadow. A dozen tall, thin stone houses built in a sunny meadow, each surrounded by thick huckleberry bushes. In the centre is a four-storey tower, home to a friendly family of witches.
- Mossfountain. Half-hidden lean-to homes laid against a short cliff, shrouded by the shade of cedar trees and thick curtains of moss. Most denizens are racoons, but an elderly beetle operates a charming bakery.
- Ravendell. A small hamlet of rat dens clustered in a shady glen, with a cold creek running through the middle; in the tall hemlock trees there are raven nests, which house the other half of this settlement's citizens.
- Banana Spring. Simple homes with woven-leaf roofs surrounding a freshwater spring. Special sluglings live here, where the children of most families have a tendency to be born with bright yellow skin.
- Big Nest. Some folk call this the cultural capitol of the heron world: dozens upon dozens of tall herons stroll about this bustling village, trading amongst themselves on the market docks floating on Heron Pond, discussing heron literature on the steps of the Heron Museum and Archive Building, or passing time with family in their wattle homes.
d4 Rumours about the 'Great Bear'
- The Great Bear slumbers beneath the ground—its breath and snorts are wind and rain, its tossing and turning are earthquakes.
- A hundred years ago a slugling hunter shot an arrow into the Great Bear's flank and it cursed the slugling people to be always covered in slime.
- Any water that the Great Bear touches with its claws will become purified and clean.
- The chain of lakes and ponds in the deepest part of the rainforest are actually paw prints from the Great Bear—follow them and you shall find its den.
No comments:
Post a Comment