Monday, 13 July 2020

The Lapidary Ossuary — namesake dungeon introduction

Lapidary Ossuary Megadungeon Maps & Keys:

  1. Topaz
  2. Ruby
  3. Sapphire
  4. Amethyst.  
  5. Emerald
  6. Onyx
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This blog is named after a dungeon I have been on-and-off procrastinatingly crafting for months: the Lapidary Ossuary.

    Lapidary
        lap·i·dar·y
    adjective
         relating to stone and gems and the work involved in engraving, cutting, or polishing.


It is a series of interconnected burial catacombs, with each level themed after a different gemstone. My two thematic goals for this dungeon are to shove every type of human burial vessel possible somewhere (ossuary, tomb, mausoleum, sarcophagus, sepulchre, etc.), and to create factions and rooms on each level inspired by the symbolic meanings of different gemstones. I am trying to collate my innumerable google doc brainstorm files into some more meaningful material. I might need to make maps for each levels and a corresponding key, in order to keep my thoughts lined up. I am imagining that this dungeon exists within an ancient hill outside a small village, with multiple entrances, possibly to multiple levels. 



The levels/themes are as follows:
  1. Topaz. Opulence, the Sun, Charisma.
  2. Ruby. Blood, Rage, War. 
  3. Sapphire. Wisdom, Chastity, Nighttime & Stars, Water. 
  4. Amethyst. Healing, Wine. 
  5. Emerald. Plants, Truth, Truth-seeing. 
  6. Onyx. Sadness, Slavery, Captured Demons, Darkness. 
Here is a rumour / hook table for the dungeon. Roll a single d6 and take both entries, or roll two d6 and take separate ones:

 d6Watch out for... (rumour)While you... (hook) 
 1 Animated bone monsters that protect the tombs. Search for the Count's son's bones, which were taken here by a necromancer.  
 2 Ancient magical glyphs which keep interlopers out of the catacombs. Take rubbings of any hieroglyphics which look like these drawings given to you by the Count's court historian.  
 3Things which look like gemstones, but come alive and attack you if you touch them. Gather seven ancient gemstones to be used in a ritual to cure a horse disease plaguing the countryside.  
 4Mysterious creatures that take offerings of corpses, extract the bones, and return the bloody flesh wrapped in embroidered burial blankets. Search for Gil, who ran into the tombs after his twin brother Ramon’s remains were placed outside for the bone-takers
 5Underground lakes and rivers that twist back upon themselves endlessly.Dissolve this cursed pearl in a navy lake underground, where ivory oysters grow—the place from which it was originally harvested
 6Giant yellow frogs, covered in poison.Loot ancient empire wine from the tomb depths—it will cure the Count’s depression caused by his son’s death.


I hope to follow this up with one post about each dungeon level, probably containing a map and key. Maybe when I'm finished I'll put it all together into a PDF. Any thoughts?

Bejeweled skeleton of a Catholic Saint




2 comments:

  1. Might be worth mining European/Asian/pre-Columbian for cultural precious stone context.

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    Replies
    1. That's a good suggestion. I did some research on this a few months ago and just plucked a few themes from some medieval gem descriptions I found somewhere online. Now I cannot recall the sources. I should expand my search and include Asia as well. Thanks.

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