Intro
I was able to run my regular group through my new dungeon The Cherry Crypts over the past few weeks. It took them four sessions to go through most of the dungeon, and they decided to leave after losing a party member to a tough fight. We will now return to our regular campaign, hopefully with some fond memories for the group, and some lessons learned for me.
Evil flying cherry skull. Best pic I could find. |
Characters:
Cribbage: halfling wizard obsessed with sketching maps.
Briar: pixie druid who loves to fly around.
Bozzy: frog-man ranger with a purple slime companion
Jim: big half-ogre barbarian (only joined for Sessions 2 & 3)
Kez: goblin warlock fond of hiding from all danger
Session 1
- The party entered the Cherry Crypts through room 15 ROYAL CRYPT, fought the King & Queen skeletons. Nobody succumbed to the poison herbs, but the goblin warlock’s familiar got clawed to death.
- They went south and examined 16, 17, 18 CRYPTS and avoided the beetle swarm. The frog sent his slime familiar into 17 CAPTAIN CRYPT and it got enraged by the mood spell, but they enticed it out with some illusory metal (the slime likes to eat metal).
- They headed west and started listening at some doors. Behind the door to 20 RUINED BREAK-ROOM they could hear three cherry pitlings fighting over something. The goblin cast Tongues and translated their strange language for everyone else. They were fighting over something they called their ‘shiny’ and talked about their dead dad (i.e. the wizard whose corpse is in 12 WIZARD PARLOUR).